3.1 KiB
3.1 KiB
created, modified, type, tags, aliases
| created | modified | type | tags | aliases |
|---|---|---|---|---|
| 2026-07-29 | 2026-07-29 | note |
basketball training
Game day tactics
- Team split into 2 talls, 2 smalls, 1 mid.
- Mid floats as small-tall
- Defense
- Talls move fast on transition from offense to defense to man the rim.
- Smalls harrass ball carriers - no guarding.
- Push ball carrier back to edge of court to half way line.
- If carrier cornered. Mid to join.
- Force ball carrier to turn their back.
- Talls man on man on talls.
- If ball is passed to tall - force ball back to half court or reset to zone.
- If opposition playing aggressive in zone - reset to zone defense.
- Offense
- Smalls carry ball from defense and distribute to leading & cutting talls
- Smalls work as unit with mid - do not abandon in back half
- Smalls remain as unit coming in.
- Non ball carriers talls and mid make cuts - every two, to three seconds within 3 meters.
- If talls blocked shot, or failed shot - jelly fish back out. Reset.
issues notices
- Repeated attempts under the rim, lack of pushing ball out, lack of body work, lack of one shot focus
- Lack of zone defense - ARMS UP
- Too much muck around - lack of drive.
Focus areas
- Mid range shots. Between paint and 3 points.
- Zone defense with arms up.
Drills
- Paint corner layup. Knock out.
- Bounces - so further out, 2 steps layup knockout.
- Silent Netball - no paint, shoot from outside paint inside 3 point. Everyone must go in to get loose ball and end up in paint.
- Jelly Fish Drive - shoot only in paint 3:5 - smalls must come in to receive, cross with talls and talls come back in smalls back out.
- Back slaps
- Free ball.
Other drills
- 1 on 2
- Body positioning under the rim to push others out.
NOTES on previous games
2026-08-01 vs Banyule U13 Boys 03
Defense 1
- Initially opposition small players were allowed to be free in space outside defensive players. Gave them time to shoot 3 pointers or pass to talls inside who scored.
- Responded with our smaller players harassing instead of guarding. Asked players to double or triple team them to block passes and shots and force turnover.
- Need to ask taller players left in key to zone defend as unit for loose pass.
- Talls must hard guard opponents in offense.
2
- Tall players to attack rebounds in defense as hard as offense. No second chances.
Offense 1
- Attack rim on fast break with all players
- When fast break fails set up, slow down. Round the world. Train lateral cuts across top of key.
- Repeated rebounds from under rim cost points.
- Talls under rim, rebounds to come out - "Jelly Fish"
- Smalls closer in, pressed 1-2 meter from key.
- Passing, bouncing. Bad, lazy passes into the key cost plenty.
- Take our time to find a good chance. Slow it. Use bounce.
- No wild shots.
General
- Selective passing. Favourite player passing - ignoring open players.
- No wild throws and hail marys. Better to hold the ball and do a slow build.
- Absolutely terrible shooting in the first.
Notes
- What matters more? That you have a ping, have a shot? Or the team scores?