Files
artemis_control/docs/phase-3-spotify-recipe.md
Sam Rolfe ab69f37aa4 feat: bounded retry for a dropped tap, and poll the screen more gently
Running spotify_play against the real phone showed a tap can be delivered
to the app and then never acted on (the dispatcher lists the Spotify window
as the touch target, and the screen does not move). The run log also showed
step durations were printed as 0s while the recorded ones were correct.

- wait steps accept "retry N": on timeout, re-run the step above and wait
  again, up to N extra times. Only a wait may use it, it needs a step above
  it, and it can only press something already matched by text. spotify_play
  uses it on the search box and on the playback check.
- The success log line printed the duration before the deferred assignment
  ran. It now records the duration first.
- uiautomator dump starts a JVM on the phone, and the wait helpers polled
  every 400ms. ui.PollInterval is now 1500ms, which cuts that load on a
  phone that is already short of memory.

docs/phase-3-spotify-recipe.md logs attempts 7-10: the recipe now reaches
tap_row and picks "Honky Tonk Women" at (540,878), but the app stops acting
on input on this loaded phone, so the end-to-end run is still outstanding.
2026-10-16 14:12:01 +11:00

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# Phase 3 — the recipes file and `spotify_play`
Phase 3 of `AGENTS.md` section 11: the first named recipe, plus the resolved
answer to section 13 Q2 (the locked screen).
Date: 2026-10-16. Phone: `Pixel_8a (akita)` over Tailscale at
`100.101.49.17:46689` (the port moves on every reboot; nothing hardcodes it).
## What was built
| File | What it holds |
|---|---|
| `recipes/spotify_play.recipe` | The recipe, written to be edited by hand. |
| `internal/recipe/recipe.go` | The file format: directives, guards, steps, parameters. |
| `internal/recipe/engine.go` | Runs a recipe step by step with timeouts and a run log. |
| `internal/ui/rows.go` | Picks a list row by text and taps its centre. |
| `internal/ui/keyguard.go` | Reads the lock state and refuses to act when locked. |
| `cmd/artemis/run.go` | `artemis recipes`, `artemis run <task> k=v`, JSON run log. |
## The recipes file
One file per task in `recipes/`, plain text, no build step. It names the app,
the parameters the caller must supply, the screens Artemis must never tap on,
and the ordered steps.
```
task: spotify_play
app: com.spotify.music
param: query
row_id: com.spotify.music:id/row_root
guard "Log in" => Spotify is signed out; sign in on the phone and retry
steps:
- launch
- wait "Search" 30s
- tap "Search"
- tap_if "Clear search query"
- wait "What do you want to listen to?" 30s
- tap "What do you want to listen to?"
- type "{query}"
- wait "Clear search query" 30s
- wait_gone "Recents" 30s
- tap_row "{query}" 40s
- wait exact "Pause" 40s
```
Steps express intent. There is no coordinate anywhere in the file (FR-4).
Run it with:
```sh
./bin/artemis run spotify_play query="Rolling Stones Honky Tonk"
```
The verbs are `launch`, `foreground`, `wait`, `wait_gone`, `tap`, `tap_if`,
`tap_row`, `type`, `key`, `back`, `home` and `sleep`. A `wait` step may add
`retry N` (see below). `tap exact "Pause"`
matches the whole text, not a substring. `tap_if` taps only when the text is
already on screen, which lets one recipe cope with an app that remembers its
last screen. `foreground` waits until the recipe's app is really in front, so a
word like "Search" cannot be matched from a different app that happens to be
open — every recipe should use it straight after `launch`.
## Why `tap_row` exists
A plain text tap picked the wrong element on the real Spotify screen. On the
results list, `artemis tap "Honky Tonk Women"` tapped
```
ImageButton[context_menu_button] text="More options for song Honky Tonk Women - Live"
bounds=[828,2388][954,2400]
```
That is the smallest clickable match, and it sits at the bottom edge of the
screen. It was the wrong target: a "More options" button, not the song.
`tap_row` scores every result row against the query and taps the row itself:
* A candidate row is a clickable container that carries a title **and** a
subtitle. A one-line search suggestion (Spotify's "rolling stones honky tonk
women single") is therefore not a result row.
* Text inside a clickable child is skipped, because that is an action button
("More options", "Add to library", "Add suggestion"), not the row's own text.
* A row clipped by the bottom of the list is dropped. It is much shorter than a
row that is fully drawn, and its centre sits under the navigation area.
* Rows are ranked by F1 score over the query words, so an exact title beats a
noisy deluxe-edition title. Equal scores go to the highest row, because search
results are ranked by relevance.
On the real screen for `Rolling Stones Honky Tonk`, the top hit wins:
```
Honky Tonk Women / Song • The Rolling Stones bounds=[0,794][1080,962] F1=0.727
```
and the tap lands at the row's centre, `(540,878)` — on the title, clear of the
action buttons. `internal/ui/rows_test.go` runs this against a trimmed copy of
the real dump.
## Failing cleanly (FR-8)
Every failure names its cause, and they are distinguishable:
| Situation | Message |
|---|---|
| App missing | `app is not installed: com.spotify.music` |
| Signed out | `Spotify is signed out; sign in on the phone and retry (phone is showing "Log in")` |
| Update nag | `Spotify wants an update; update it on the phone and retry` |
| Element missing | `text "Search" did not appear within 30s; foreground=com.spotify.music; screen shows: "Log in", "Sign up free"` |
| Phone locked | `phone is locked; unlock it and retry` |
A guard is checked when a step cannot find its target, so a bad screen produces
its own reason instead of a generic "element not found".
## Timeouts (FR-11)
`step_timeout: 20s` is the default per step, `total_timeout: 420s` bounds the
whole run. A step may name its own timeout (`wait "Search" 30s`). The engine
checks the remaining budget before each step and stops when it runs out. Every
`adb` call is already bounded by `adb.DefaultTimeout`.
## Logging (FR-10)
Every run appends one JSON line to `logs/runs.jsonl` (override with
`ARTEMIS_LOG`): task, params, each step with its duration, the result and the
total duration. Two real entries:
```json
{"time":"2026-10-16T13:23:31+11:00","task":"spotify_play","params":{"query":"Rolling Stones Honky Tonk"},"ok":false,"error":"phone is locked; unlock it and retry","steps":null,"duration_ms":832}
```
The same steps print to the terminal as they run.
## The locked screen (section 13 Q2)
**Decision: Artemis fails loudly. No PIN is stored and none is ever typed.**
`ui.KeyguardState` reads two things: whether the lock screen is showing
(`dumpsys window`, the `KeyguardServiceDelegate` block) and whether the device
has a secure lock at all (`cmd lock_settings is-user-secure`). Acting commands
wake the screen first and then refuse if the keyguard is showing and secure. A
non-secure keyguard is still dismissed, as before. An unreadable lock state is a
failure, not a guess.
### Evidence
The prescribed test (put the phone to sleep, wake it, Artemis must refuse):
```sh
adb -s 100.101.49.17:46689 shell input keyevent 26 # POWER = sleep
adb -s 100.101.49.17:46689 shell input keyevent 224 # WAKEUP
```
```
$ adb shell dumpsys window policy | grep -E 'showing=|screenState'
showing=true
screenState=SCREEN_STATE_ON
$ adb shell cmd lock_settings is-user-secure
true
$ ./bin/artemis keyguard
keyguard showing=true secure=true
artemis: phone is locked; unlock it and retry
exit=1
$ ./bin/artemis tap "Search"
artemis: phone is locked; unlock it and retry
exit=1
$ ./bin/artemis run spotify_play query="Rolling Stones Honky Tonk"
task spotify_play (Search Spotify for a song and play it.)
FAILED spotify_play after 833ms: phone is locked; unlock it and retry
exit=1
```
No PIN was entered, nothing was read from the phone, and the lock screen was
still on screen afterwards — no blind tap happened. The screen dump after the
refusals still showed the lock screen clock and date.
A dozing phone reports `showing=false`, because the lock screen is not drawn
yet. That is why every acting command wakes the screen **before** it checks the
keyguard; reading the state first would say "unlocked" about a locked phone.
## Verification status
| Item | State |
|---|---|
| Recipes file format, guards, parameters, timeouts | unit tested (`internal/recipe`) |
| Row selection against a real Spotify dump | unit tested (`internal/ui`) |
| Keyguard parsing and secure-lock detection | unit tested (`internal/ui`) |
| Step durations reach the run log | unit tested (`internal/recipe`) |
| All acting commands refuse on a locked phone | **live, verified** (above) |
| `artemis run spotify_play` refuses on a locked phone | **live, verified** (above) |
| `spotify_play` plays the right song | **not yet run end to end** — see below |
| `spotify_play` picks the right row on the real results list | **live, verified** — `tapped row "Honky Tonk Women" at (540,878)` |
| Spotify search reaches the result list | live (Home → Search → type → results) |
## Retrying a dropped tap
A step can ask for the step above it to be pressed again:
```
- tap_row "{query}" 40s
- wait exact "Pause" 45s retry 3
```
`retry N` is only allowed on a `wait` step, needs a step above it to repeat, and
never taps anything that was not matched by text. It exists because a busy phone
can deliver a tap and then not act on it. The retry only re-runs the step above,
so nothing else can be pressed by accident.
## Live run log
Six attempts, in order. Each failure was clean, named its screen and tapped
nothing random — which is the point of the phase.
1. **Refused, locked phone.** `phone is locked; unlock it and retry`. The phone
had locked itself on its 5-minute screen timeout while the code was being
written.
2. **Refused after the prescribed sleep/wake test.** `keyguard showing=true
secure=true`, exit 1 from `keyguard`, `tap` and `run`. The lock screen was
still on screen afterwards.
3. **Refused, dozing phone that only *looked* unlocked.** A dozing phone reports
`showing=false`. Pressing WAKEUP then revealed the secure keyguard, and the
run refused. This is why every acting command wakes first.
4. **Wrong app matched "Search".** The phone was sitting on the Android
Settings app. `wait "Search"` was satisfied by Settings' own "Search
Settings" list entry, so the recipe tapped the Settings search bar. Fixed by
adding the `foreground` step, which waits until the recipe's app really is in
front before any text is trusted.
5. **Blocked by a biometric prompt.** Settings was left showing a
`Verify that it's you` dialog (`Touch the fingerprint sensor` / `Use PIN`),
which is drawn over Spotify. The run failed with:
`text "Search" did not appear within 30s; foreground=com.spotify.music;
screen shows: "Cancel", "App logo", "Settings", "Verify that it's you" ...`.
Artemis did not touch the prompt, and it must not: it needs Sam's fingerprint
or PIN, exactly like the lock screen.
6. **Same prompt again**, until Sam cleared it.
7. **Through to the row, but no playback.** After the prompt was cleared the
recipe reached step 11 (`tap_row`) with every earlier step ok, and the run
log shows it chose exactly the right element:
`tapped row "Honky Tonk Women" at (540,878) from Honky Tonk Women /
Song • The Rolling Stones`. Only the last step failed:
`text "Pause" did not appear within 40s`, with the search results still on
screen. The tap was delivered (the dispatcher lists the Spotify window as the
touch target) and Spotify did nothing with it.
8. **Duration logging fixed, retry added.** `wait ... retry N` now re-runs the
step above and waits again. Steps 9–12 made four attempts each.
9. **A dropped tap is not the whole story.** With retries, `tap_if "Clear
search query"` reported ok four times and never cleared the box. A probe
showed typing no longer reached the app either (`input text "zz"` left the
field unchanged) and neither did taps on the tab bar, while `keyevent 3`
(HOME) still worked. The app was deaf to input while still drawing.
10. **It recovers on its own, then wedges again.** After a 75-second rest with
no dumps and no input, the screen had moved to Home — queued input had been
processed — so a fresh run was started immediately. It failed at
`tap "Search"`: the tap reported ok, the screen never left Home.
### Diagnosis
This is the phone, not the recipe. Spotify's UI thread is starved: the phone is
at `MemFree ~300MB` with 3.2GB of swap in use, load average ~4, and Spotify
sustains ~70% CPU. When it is in that state it accepts no input at all — not
injected taps, not injected keys — while `keyevent 3` (HOME, handled by the
system) still works, and it recovers only after minutes of quiet. A force-stop
would clear it, and that is a restart on Sam's phone, so it is not something
Artemis does on its own.
Artemis made this worse than it needed to be: `uiautomator dump` starts a JVM on
the phone, and the wait helpers were polling every 400ms. `ui.PollInterval` is
now 1500ms, which cuts that load by roughly two thirds.
### What is left
The live end-to-end run of `spotify_play` (Phase 3 DoD) has not completed. It
needs the phone's Spotify restarted — swipe it away from Recents, or force-stop
it — and the phone left awake and unlocked. Then:
```sh
./bin/artemis run spotify_play query="Rolling Stones Honky Tonk"
./bin/artemis fg
./bin/artemis dump | grep -i pause
tail -1 logs/runs.jsonl
```
Phase 4 (song radio) and Phase 5 (maps) have not been started, on instruction.