An app can stop consuming input while it keeps drawing: Android delivers
the tap, the app never acts on it. Phase 3 hit this three times against
Spotify and the recipe failed on the label it was waiting for, which names
the wrong problem.
The new `expect_change <duration>` step fingerprints the screen (foreground
package plus every visible label and its bounds) and fails when the screen
does not change after the previous step, with the distinct reason
"the app stopped consuming input". It supports `retry N`, which re-presses
the step above a bounded number of times, so a dropped tap is still
recovered and a wedged app still ends the run (FR-11).
Co-Authored-By: Paperclip <noreply@paperclip.ing>
spotify_radio opens a track's own context menu and starts its song radio.
The labels came from a fresh uiautomator dump on the phone, not from a guess:
the entry is "Go to song radio" and it sits below the fold, so the recipe
scrolls before it matches.
Recipe format:
- menu_row "{query}" finds the row like tap_row, then presses the action
button inside that row's own subtree (ui.Row.Action), so the More options
button of any other row is never a candidate. It records the row as {row}.
- a step can name its own failure: wait ... else "reason". The named reason
comes first and the screen's labels still follow (FR-8).
- scroll up|down moves the current list.
- playing with no title waits for the media session to be PLAYING. A radio
changes track every few minutes, so a title match would fail on a working
radio; spotify_play still passes the title it wants.
ui:
- pickBestMatch ignores a match with no usable bounds. An element scrolled out
of its list reports [0,0][0,0], and tapping its "centre" would be a blind tap
in the corner. A wait now only succeeds once the element is on screen.
Run log (FR-10): appendRunLog rotates runs.jsonl when a write would pass
ARTEMIS_LOG_MAX_BYTES (default 1 MiB), keeping ARTEMIS_LOG_KEEP (default 5)
files. History is bounded, never deleted wholesale, and the per-entry cap of
6 screen labels of 60 characters is unchanged.
Live evidence in docs/phase-4-song-radio.md: ok:true in 56.6s, the menu that
opened belonged to the pressed row, the station name "Honky Tonk Women Radio"
on the phone, and the radio playing past its seed track (Layla) per the media
session and dumpsys audio. Both new failure modes were demonstrated failing
with distinct reasons. The mini-bar's transport label stays "Play" while
playing on this build, which is why playback is confirmed from the media
session.
Co-Authored-By: Paperclip <noreply@paperclip.ing>
Phase 3 DoD reached end to end: `artemis run spotify_play query="Rolling
Stones Honky Tonk"` played the right song in 13 steps / 35.3s, with playback
paused first so the pass proves the row tap started it.
Two things stopped it before that, both found on the real phone:
- The playback check asserted on an on-screen "Pause" label that Spotify
never shows: its transport button keeps the label "Play" while music is
playing. The recipe now ends with a `playing` step that reads the app's
media session (state PLAYING) and confirms the track title contains the
query words. A failure reports the state and the track it found.
- tap_row pressed the wrong row. Once a track is loaded its row carries a
`Paused` state indicator, and counting that content description as row text
dropped the top hit below an identical duplicate further down, so the tap
went to y=1443 instead of y=878. Rows are now scored on their title and
subtitle only (state lives in content descriptions), and scores within
rowScoreTolerance are treated as equal so the higher row wins, because
Spotify already ranks by relevance.
internal/ui/rows_test.go reproduces that results screen, including the state
indicator and the duplicate row.
docs/phase-3-spotify-recipe.md records the successful run, the independent
media-session and audio-output reads, and the failure that preceded it.
Running spotify_play against the real phone showed a tap can be delivered
to the app and then never acted on (the dispatcher lists the Spotify window
as the touch target, and the screen does not move). The run log also showed
step durations were printed as 0s while the recorded ones were correct.
- wait steps accept "retry N": on timeout, re-run the step above and wait
again, up to N extra times. Only a wait may use it, it needs a step above
it, and it can only press something already matched by text. spotify_play
uses it on the search box and on the playback check.
- The success log line printed the duration before the deferred assignment
ran. It now records the duration first.
- uiautomator dump starts a JVM on the phone, and the wait helpers polled
every 400ms. ui.PollInterval is now 1500ms, which cuts that load on a
phone that is already short of memory.
docs/phase-3-spotify-recipe.md logs attempts 7-10: the recipe now reaches
tap_row and picks "Honky Tonk Women" at (540,878), but the app stops acting
on input on this loaded phone, so the end-to-end run is still outstanding.
Phase 3 of AGENTS.md section 11.
Recipes file (FR-5)
- recipes/ holds one hand-editable file per task; recipes/spotify_play.recipe
is the first one.
- internal/recipe parses directives, guards, parameters and steps, and runs
them with a per-step and a whole-run timeout (FR-11).
- Steps name text ("tap the element whose text is Search"), never coordinates.
- guards name screens Artemis must never tap on, so a signed-out or
first-run Spotify fails with its own reason (FR-8).
- Every run appends task, params, steps, result and duration to
logs/runs.jsonl (FR-10).
spotify_play
- launch, search, play, then wait for the transport button to say "Pause".
- internal/ui/rows.go adds tap_row: a result row is a clickable container with
a title and a subtitle, so a one-line search suggestion is not a result, and
the tap lands on the row's centre rather than on its "More options" button.
This fixes a real wrong tap: a plain text tap hit a 126x12 pixel
"More options for song Honky Tonk Women - Live" button.
Locked screen (AGENTS.md section 13 Q2, decided)
- Artemis fails loudly on a secure keyguard and never types a PIN. No secret is
stored. A non-secure keyguard is still dismissed.
- internal/ui/keyguard.go reads the KeyguardServiceDelegate block plus
cmd lock_settings is-user-secure.
- Every acting command wakes the screen before it checks the keyguard: a dozing
phone reports showing=false, because the lock screen is not drawn yet.
- AGENTS.md records the decision and that storing a PIN for auto-unlock is
rejected for now.
Verified live: the phone locked itself mid-session, and keyguard, tap and
run spotify_play all refused with "phone is locked; unlock it and retry".
The live end-to-end playback run still needs an unlocked phone.
Add the Artemis Go CLI and its packages:
- internal/adb: timeout-bounded adb wrapper, device list, wireless-debugging
port scan and auto-connect (never hardcodes the moving port).
- internal/ui: uiautomator dump parsing, find-by-text, tap the centre of a
text match (FR-4), type, swipe, scroll, back, home, launch, wake.
- cmd/artemis: CLI for the primitives plus 'demo', the Phase 2 DoD run.
Failures are loud: a missing or disabled element errors instead of tapping a
guessed coordinate. The screen is woken before acting, and every adb call has
a deadline.
Also record the section 13 Q4 decision (adb lives in the user profile on .13,
wireless ADB needs no udev rules; service packaging still open until Phase 6),
add unit tests, and document the phase evidence.