feat: confirm playback from the media session, and stop demoting the top row
Phase 3 DoD reached end to end: `artemis run spotify_play query="Rolling Stones Honky Tonk"` played the right song in 13 steps / 35.3s, with playback paused first so the pass proves the row tap started it. Two things stopped it before that, both found on the real phone: - The playback check asserted on an on-screen "Pause" label that Spotify never shows: its transport button keeps the label "Play" while music is playing. The recipe now ends with a `playing` step that reads the app's media session (state PLAYING) and confirms the track title contains the query words. A failure reports the state and the track it found. - tap_row pressed the wrong row. Once a track is loaded its row carries a `Paused` state indicator, and counting that content description as row text dropped the top hit below an identical duplicate further down, so the tap went to y=1443 instead of y=878. Rows are now scored on their title and subtitle only (state lives in content descriptions), and scores within rowScoreTolerance are treated as equal so the higher row wins, because Spotify already ranks by relevance. internal/ui/rows_test.go reproduces that results screen, including the state indicator and the duplicate row. docs/phase-3-spotify-recipe.md records the successful run, the independent media-session and audio-output reads, and the failure that preceded it.
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@@ -65,11 +65,13 @@ steps:
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# go to the highest row, which is how Spotify ranks them.
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- tap_row "{query}" 40s
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# 7. Playback started when the transport button says "Pause". Exact match, so
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# Spotify's "Paused" labels do not count.
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# 7. Confirm playback by asking Android, not by reading the screen. Spotify's
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# transport button keeps the label "Play" while music is playing, so a
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# label check fails on a phone that is happily playing the track. "playing"
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# waits until the app's media session says PLAYING and its track title
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# matches the query.
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#
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# This is the phone's slowest moment: the app is rendering a new list and
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# can stop answering input for a while, so a tap can be dropped. "retry 3"
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# presses the row again and waits, up to three more times. It never taps
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# anything it did not match by text.
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- wait exact "Pause" 45s retry 3
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# This is the phone's slowest moment, and a tap can be dropped, so "retry 3"
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# presses the row again and checks again, up to three more times. It never
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# taps anything it did not match by text.
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- playing "{query}" 30s retry 3
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