feat: Phase 5 — maps_navigate, and read the screen before the input
The Maps recipe: open the search box, type the place, and confirm the result list names it. Every label comes from a live uiautomator dump (search_omnibox_text_box, typed_suggest_container, the account sheet), never from a guess. Text only, one step_timeout/total_timeout, guards for the account sheet. The first live run exposed an ordering bug in expect_change. A dump is not instant, so a baseline taken after the input already showed the app's response and the check could never see a wedge; it failed against a healthy Maps. The engine now reads the screen before the step above runs and hands that signature to the check. Each retry re-reads it. Live: maps_navigate ok in 27.6s, result list names "Melbourne Museum". The wedge reason and its bounded retry are demonstrated with a probe recipe whose input changes nothing; a real wedge could not be forced, and docs/phase-5-maps-recipe.md says so plainly. Co-Authored-By: Paperclip <noreply@paperclip.ing>
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@@ -99,14 +99,30 @@ func Run(r *adb.Runner, rec *Recipe, opts Options) *RunResult {
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w, h, _ := ui.ScreenSize(r) // best effort: bounds checking degrades gracefully
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deadline := started.Add(rec.TotalTimeout)
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// beforeChange is the screen signature captured immediately before the step
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// above, for a following expect_change step. The capture happens before that
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// step's input runs, because an app that never acts on the input leaves the
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// screen exactly as it was — and a dump taken afterwards would already show
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// the app's response (AGENTS.md section 11 Phase 5).
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var beforeChange string
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for i := 0; i < len(rec.Steps); i++ {
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step := rec.Steps[i]
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if step.Verb != "expect_change" && i+1 < len(rec.Steps) && rec.Steps[i+1].Verb == "expect_change" {
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// A dump runs a JVM on the phone, so this happens only when a recipe
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// actually asks for the wedge check.
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if sig, err := ui.ScreenSignature(r); err == nil {
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beforeChange = sig
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} else {
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beforeChange = ""
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logf(" step %d %s: could not read the screen before the wedge check: %v", i+1, step.Verb, err)
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}
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}
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var sr StepResult
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for attempt := 0; ; attempt++ {
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if remaining := time.Until(deadline); remaining <= 0 {
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return fail(fmt.Errorf("recipe timed out after %s at step %d (%s)", rec.TotalTimeout, i+1, step.Verb))
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}
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sr = executeStep(r, rec, step, i, params, w, h, deadline, logf)
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sr = executeStep(r, rec, step, i, params, w, h, deadline, beforeChange, logf)
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res.Steps = append(res.Steps, sr)
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if sr.OK {
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break
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@@ -120,7 +136,16 @@ func Run(r *adb.Runner, rec *Recipe, opts Options) *RunResult {
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return fail(fmt.Errorf("step %d: retry needs a step above it to repeat", i+1))
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}
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logf(" step %d %s: retrying, pressing %s again", i+1, step.Verb, rec.Steps[i-1].Verb)
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again := executeStep(r, rec, rec.Steps[i-1], i-1, params, w, h, deadline, logf)
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if step.Verb == "expect_change" {
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// Judge the re-press on its own: capture the screen again before
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// the step above runs a second time.
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if sig, err := ui.ScreenSignature(r); err == nil {
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beforeChange = sig
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} else {
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beforeChange = ""
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}
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}
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again := executeStep(r, rec, rec.Steps[i-1], i-1, params, w, h, deadline, "", logf)
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res.Steps = append(res.Steps, again)
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if !again.OK {
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// The wait is the real failure; the repeat just could not run.
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@@ -136,7 +161,7 @@ func Run(r *adb.Runner, rec *Recipe, opts Options) *RunResult {
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}
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func executeStep(r *adb.Runner, rec *Recipe, step Step, index int, params map[string]string,
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w, h int, deadline time.Time, logf func(string, ...any)) (sr StepResult) {
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w, h int, deadline time.Time, beforeChange string, logf func(string, ...any)) (sr StepResult) {
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started := time.Now()
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sr = StepResult{Index: index + 1, Verb: step.Verb, Args: step.Args}
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@@ -274,12 +299,15 @@ func executeStep(r *adb.Runner, rec *Recipe, step Step, index int, params map[st
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return nil
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case "expect_change":
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// The wedged-app check. An app that has stopped consuming input
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// still draws its old screen, so a delivered tap or key changes
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// nothing. Failing here names the real problem instead of blaming
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// the label the next step would have waited for (Phase 5).
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_, _, err := ui.ExpectChange(r, timeout)
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if err != nil {
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// The wedged-app check. beforeChange was captured before the step
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// above ran. An app that has stopped consuming input still draws
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// its old screen, so the signature does not move; failing here
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// names the real problem instead of blaming the label the next
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// step would have waited for (Phase 5).
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if beforeChange == "" {
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return fmt.Errorf("the screen was not read before the step above, so a change cannot be judged")
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}
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if _, err := ui.WaitForChange(r, beforeChange, timeout); err != nil {
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return describeFailure(r, rec, fmt.Errorf("the app stopped consuming input: %w", err))
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}
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sr.Detail = "screen changed"
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