feat: detect a wedged app with expect_change
An app can stop consuming input while it keeps drawing: Android delivers the tap, the app never acts on it. Phase 3 hit this three times against Spotify and the recipe failed on the label it was waiting for, which names the wrong problem. The new `expect_change <duration>` step fingerprints the screen (foreground package plus every visible label and its bounds) and fails when the screen does not change after the previous step, with the distinct reason "the app stopped consuming input". It supports `retry N`, which re-presses the step above a bounded number of times, so a dropped tap is still recovered and a wedged app still ends the run (FR-11). Co-Authored-By: Paperclip <noreply@paperclip.ing>
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@@ -273,6 +273,18 @@ func executeStep(r *adb.Runner, rec *Recipe, step Step, index int, params map[st
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sr.Detail = fmt.Sprintf("%q is gone", args[0])
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return nil
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case "expect_change":
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// The wedged-app check. An app that has stopped consuming input
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// still draws its old screen, so a delivered tap or key changes
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// nothing. Failing here names the real problem instead of blaming
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// the label the next step would have waited for (Phase 5).
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_, _, err := ui.ExpectChange(r, timeout)
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if err != nil {
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return describeFailure(r, rec, fmt.Errorf("the app stopped consuming input: %w", err))
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}
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sr.Detail = "screen changed"
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return nil
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case "tap":
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return tapByText(r, rec, args[0], step.Exact, timeout, &sr)
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