feat: Phase 2 act primitives
Add the Artemis Go CLI and its packages: - internal/adb: timeout-bounded adb wrapper, device list, wireless-debugging port scan and auto-connect (never hardcodes the moving port). - internal/ui: uiautomator dump parsing, find-by-text, tap the centre of a text match (FR-4), type, swipe, scroll, back, home, launch, wake. - cmd/artemis: CLI for the primitives plus 'demo', the Phase 2 DoD run. Failures are loud: a missing or disabled element errors instead of tapping a guessed coordinate. The screen is woken before acting, and every adb call has a deadline. Also record the section 13 Q4 decision (adb lives in the user profile on .13, wireless ADB needs no udev rules; service packaging still open until Phase 6), add unit tests, and document the phase evidence.
This commit is contained in:
324
internal/ui/actions.go
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324
internal/ui/actions.go
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package ui
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import (
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"fmt"
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"regexp"
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"sort"
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"strconv"
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"strings"
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"time"
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"gitea.lab.audasmedia.com.au/sam/artemis_control/internal/adb"
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)
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// Android key events we use.
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const (
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KeyHome = 3
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KeyBack = 4
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KeyEnter = 66
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KeyWakeup = 224
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)
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// Well-known packages.
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const (
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PackageSpotify = "com.spotify.music"
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PackageMaps = "com.google.android.apps.maps"
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PackageSettings = "com.android.settings"
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)
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// Tap sends a tap at absolute screen coordinates.
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func Tap(r *adb.Runner, x, y int) error {
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if x < 0 || y < 0 {
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return fmt.Errorf("refusing to tap negative coordinates (%d,%d)", x, y)
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}
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_, err := r.Shell(fmt.Sprintf("input tap %d %d", x, y))
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return err
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}
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// KeyEvent sends a keyevent by numeric code.
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func KeyEvent(r *adb.Runner, code int) error {
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_, err := r.Shell(fmt.Sprintf("input keyevent %d", code))
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return err
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}
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// Back presses the system back button.
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func Back(r *adb.Runner) error { return KeyEvent(r, KeyBack) }
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// Home presses the system home button.
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func Home(r *adb.Runner) error { return KeyEvent(r, KeyHome) }
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// Type types text into the focused field.
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func Type(r *adb.Runner, text string) error {
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if strings.TrimSpace(text) == "" {
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return fmt.Errorf("refusing to type empty text")
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}
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_, err := r.Shell("input text " + escapeInputText(text))
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return err
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}
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// escapeInputText makes a string safe for `input text`.
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//
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// `input text` decodes %s as a space, so spaces are encoded first. The result
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// is then single-quoted for the device shell, with embedded quotes escaped.
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func escapeInputText(text string) string {
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encoded := strings.ReplaceAll(text, " ", "%s")
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return "'" + strings.ReplaceAll(encoded, "'", `'\''`) + "'"
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}
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// Swipe drags from one point to another over duration.
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func Swipe(r *adb.Runner, x1, y1, x2, y2, durationMs int) error {
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if durationMs <= 0 {
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durationMs = 300
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}
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_, err := r.Shell(fmt.Sprintf("input swipe %d %d %d %d %d", x1, y1, x2, y2, durationMs))
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return err
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}
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// tapCandidate ranks matches so the tap lands on something a human could press.
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type tapCandidate struct {
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node *Node
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clickable bool
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enabled bool
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area int
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}
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// pickBestMatch chooses the most tappable node from a set of text matches.
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// Clickable and enabled nodes win; among equals the smallest node wins, because
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// the smallest enclosing element is the control itself rather than its container.
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func pickBestMatch(matches []*Node) (*Node, error) {
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candidates := make([]tapCandidate, 0, len(matches))
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for _, n := range matches {
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area := 1 << 30
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if r, err := n.BoundsRect(); err == nil {
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area = (r.X2 - r.X1) * (r.Y2 - r.Y1)
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}
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candidates = append(candidates, tapCandidate{node: n, clickable: n.Clickable, enabled: n.Enabled, area: area})
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}
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sort.SliceStable(candidates, func(i, j int) bool {
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a, b := candidates[i], candidates[j]
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if a.clickable != b.clickable {
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return a.clickable
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}
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if a.enabled != b.enabled {
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return a.enabled
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}
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return a.area < b.area
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})
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best := candidates[0]
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if !best.enabled {
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return nil, fmt.Errorf("best match %s is disabled", best.node.Label())
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}
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return best.node, nil
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}
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// TapText finds an element by its text (or content description) and taps its
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// centre. This is FR-4: text match first, coordinates derived from bounds.
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//
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// It fails loudly when no element matches and never falls back to tapping a
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// guessed coordinate.
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func TapText(r *adb.Runner, query string, exact bool) (*Node, error) {
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if query == "" {
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return nil, fmt.Errorf("tap requires a non-empty text query")
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}
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h, err := Dump(r)
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if err != nil {
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return nil, err
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}
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matches := h.FindText(query, exact)
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if len(matches) == 0 {
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return nil, fmt.Errorf("element with text %q not found on screen; refusing to tap blindly", query)
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}
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node, err := pickBestMatch(matches)
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if err != nil {
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return nil, err
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}
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x, y, err := node.Center()
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if err != nil {
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return nil, err
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}
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if err := Tap(r, x, y); err != nil {
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return nil, err
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}
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return node, nil
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}
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// WaitForText polls the screen until an element matching query appears, then
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// returns the best tappable match. Use it after an action that loads a new
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// screen; apps do not draw instantly.
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func WaitForText(r *adb.Runner, query string, exact bool, timeout time.Duration) (*Node, error) {
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if timeout <= 0 {
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timeout = 10 * time.Second
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}
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deadline := time.Now().Add(timeout)
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var seen []*Node
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for time.Now().Before(deadline) {
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h, err := Dump(r)
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if err == nil {
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matches := h.FindText(query, exact)
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if len(matches) > 0 {
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seen = matches
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if n, perr := pickBestMatch(matches); perr == nil {
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return n, nil
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}
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}
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}
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time.Sleep(400 * time.Millisecond)
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}
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if len(seen) > 0 {
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return nil, fmt.Errorf("text %q is on screen but no enabled match could be tapped", query)
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}
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return nil, fmt.Errorf("text %q did not appear within %s", query, timeout)
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}
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// ScreenSize reads the physical screen size.
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func ScreenSize(r *adb.Runner) (width, height int, err error) {
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out, err := r.Shell("wm size")
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if err != nil {
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return 0, 0, err
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}
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// "Physical size: 1080x2400" (an Override size line may follow).
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re := regexp.MustCompile(`(\d+)x(\d+)`)
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m := re.FindStringSubmatch(out)
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if m == nil {
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return 0, 0, fmt.Errorf("could not parse screen size from %q", strings.TrimSpace(out))
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}
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w, _ := strconv.Atoi(m[1])
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h, _ := strconv.Atoi(m[2])
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return w, h, nil
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}
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// Scroll scrolls the current screen in the given direction ("down", "up").
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//
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// It prefers a scrollable node from the dump, so the swipe stays inside a list
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// rather than on a toolbar. If no scrollable node is present it falls back to
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// the middle of the screen.
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func Scroll(r *adb.Runner, direction string) error {
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direction = strings.ToLower(strings.TrimSpace(direction))
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if direction != "down" && direction != "up" {
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return fmt.Errorf("scroll direction must be \"up\" or \"down\", got %q", direction)
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}
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width, height, err := ScreenSize(r)
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if err != nil {
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return err
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}
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rect := Rect{X1: 0, Y1: 0, X2: width, Y2: height}
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h, dumpErr := Dump(r)
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if dumpErr == nil {
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// Pick the tallest scrollable node that is taller than it is wide.
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// Short or horizontal elements (carousels, toolbars) are ignored: a
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// vertical swipe inside them becomes a mis-gesture, which is exactly
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// what "never act blindly" forbids.
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var best *Node
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bestHeight := 0
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h.Walk(func(n *Node) {
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if !n.Scrollable || !n.Enabled {
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return
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}
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b, berr := n.BoundsRect()
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if berr != nil {
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return
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}
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nHeight := b.Y2 - b.Y1
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if nHeight <= b.X2-b.X1 {
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return
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}
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if nHeight > bestHeight {
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bestHeight, best = nHeight, n
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}
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})
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// Only trust it if it covers a meaningful slice of the screen.
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if best != nil && bestHeight >= height/3 {
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if b, berr := best.BoundsRect(); berr == nil {
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rect = b
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}
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}
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}
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const margin = 0.25
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midX := (rect.X1 + rect.X2) / 2
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top := rect.Y1 + int(float64(rect.Y2-rect.Y1)*margin)
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bottom := rect.Y2 - int(float64(rect.Y2-rect.Y1)*margin)
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if direction == "down" {
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return Swipe(r, midX, bottom, midX, top, 400)
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}
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return Swipe(r, midX, top, midX, bottom, 400)
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}
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// Wake makes sure the screen is on before any action (FR-7).
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func Wake(r *adb.Runner) error {
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if _, err := r.Shell("input keyevent " + strconv.Itoa(KeyWakeup)); err != nil {
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return fmt.Errorf("wake keyevent: %w", err)
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}
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deadline := time.Now().Add(10 * time.Second)
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for time.Now().Before(deadline) {
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out, err := r.Shell("dumpsys power | grep mWakefulness=")
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if err == nil && strings.Contains(out, "mWakefulness=Awake") {
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// Dismiss a non-secure keyguard; harmless when the phone is unlocked.
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_, _ = r.Shell("wm dismiss-keyguard")
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return nil
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}
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time.Sleep(300 * time.Millisecond)
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}
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return fmt.Errorf("screen did not reach Awake within 10s")
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}
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var packageRe = regexp.MustCompile(`\bu0 ([a-zA-Z0-9_.]+)/`)
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// ForegroundPackage returns the package of the current foreground window.
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func ForegroundPackage(r *adb.Runner) (string, error) {
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out, err := r.Shell("dumpsys window | grep mCurrentFocus")
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if err != nil {
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return "", err
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}
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m := packageRe.FindStringSubmatch(out)
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if m == nil {
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return "", fmt.Errorf("could not determine foreground package from %q", strings.TrimSpace(out))
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}
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return m[1], nil
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}
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// Launch starts an app by package name and waits until it is in the foreground.
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func Launch(r *adb.Runner, pkg string) error {
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if pkg == "" {
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return fmt.Errorf("launch requires a package name")
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}
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out, err := r.Shell("monkey -p " + pkg + " -c android.intent.category.LAUNCHER 1")
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if err != nil {
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return fmt.Errorf("launch %s: %w", pkg, err)
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}
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if strings.Contains(out, "monkey aborted") || strings.Contains(out, "No activities found") {
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return fmt.Errorf("launch %s: app not installed or has no launcher activity: %s", pkg, strings.TrimSpace(out))
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}
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deadline := time.Now().Add(10 * time.Second)
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for time.Now().Before(deadline) {
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fg, err := ForegroundPackage(r)
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if err == nil && fg == pkg {
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return nil
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}
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time.Sleep(300 * time.Millisecond)
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}
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return fmt.Errorf("launched %s but it never became the foreground app within 10s", pkg)
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}
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// AppInstalled reports whether a package is installed.
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func AppInstalled(r *adb.Runner, pkg string) (bool, error) {
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out, err := r.Shell("pm list packages " + pkg)
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if err != nil {
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return false, err
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}
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return strings.Contains(out, "package:"+pkg), nil
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}
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// TextNodes returns every node with visible text, for dumps and debugging.
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func (h *Hierarchy) TextNodes() []*Node {
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var out []*Node
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h.Walk(func(n *Node) {
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if strings.TrimSpace(n.Text) != "" || strings.TrimSpace(n.ContentDesc) != "" {
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out = append(out, n)
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}
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})
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return out
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}
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